Systems Designer
Fickle Knight!
Game Summary
Fickle Knight is a small puzzle game in which the player directs a easily distractable knight through a dungeon with different rewards and deterrents.
AI image created with Adobe Firefly
MY ROLE
Fickle Knight was made by myself and fellow Level and Technical Designer Quentin Smith.
My duties included...
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Game Conceptualization and documentation
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Asset implementation
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Gameplay Scripting
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Level Design
Fickle Knight is a proof of concept prototype me and my fellow developer Quentin Smith are working on.
It's design was initially inspired by a title from last year's GMTK Game Jam Ledge Painter (see 2:10 in the linked video), on top of our recent graduation from our college level design class. Having recently learned about player incentives and deterrents, we wanted to make something that forced our player to think like a level designer does. Our original name for Fickle Knight was actually Level Design Simulator.
This page is a little sparce right now; recently I've been focusing on finishing my college capstone as lead designer on Circuit Breaker. If you're still interested in hearing more about the game concept we're making, feel free to watch this little video I made on some of the initial level designs we're chewing through currently in our digital prototype. Always feel free to contact me as well if you wanna try our current version yourself!